﻿using UnityEngine;
using System.Collections;

public class EventDefinition
{

    public static string REGISTER_ACCOUNT = "registAccount"; //18002;

    public static string LOGIN_COMPLETE = "playerLogin";//18004;

    public static string SET_PLAYER_INFO = "setPlayerInfo";//18006;

   /* public static string GET_ROOM_INFO = 19002;

    public static string JOIN_TABLE = 19004;

    public static string PREPARE_PLAY = 19006;

    public static string QUIT_PLAY_S2C = 19008;

    public static string ASSIGN_POKER_CARDS = 20002;

    public static string PLAY_POKER_CARDS = 20004;

    public static string PASS_POKER_CARDS_S2C = 20006;*/



}
